
by Richard Murray
Ashfall Reach stands at the edge of a dead world. Beyond its walls lies Shatterdeep Isle — a land of broken cities, warped magic, and ruins left behind when gods fell and ascendants failed. Treasure still lies buried there. So do the truths no one wants uncovered. When a young mage arrives aboard an airship, he finds a colony built on scavenging the past: adventurers selling relics for coin, merchants growing rich on other people’s risk, and a fragile order enforced by walls that everyone knows will not hold forever. Each expedition into the ruins promises wealth, power… or a quiet death. But Ashfall Reach is more than a frontier town. It is a proving ground. Gnoll warbands stalk the wilds. Slave ships dock under the governor’s blind eye. Elven vessels hover untouched by wind or time. And at the heart of the island, something still stirs where an ascendant once broke the world. For the mage, the ruins offer more than fortune. They offer knowledge — the kind that can reshape reality, or destroy those who reach too far. In a world where gods are dead, and new ones are not wanted, ambition is a dangerous thing to carry. Because in Ashfall Reach, survival is only the beginning. And ascension always demands a price.
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