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Blood

Blood

by ZacHansen

ActionAdventureFantasyLitRPGProgressionPost ApocalypticMale LeadAction

THE APOCALYPSE IS COMING: PREPARE YOURSELVES. Hour 0: Mike is ready. High-calorie rations, tactical gear, and a solid plan. Hour 1: Mike is mugged. A baseball bat to the skull. A looted pack. Left for dead. Hour 2: The Integration begins. No gear. No tutorial. Hour 3: Mike wakes in the Crucible with a broken leg and a broken skill (that has been automatically(?) selected by the System). * * * The math of the apocalypse is simple: Kill. Harvest. Stack. Survivors call it the Murderhobo Meta. Kill other players, steal their skills, stack quantity until you're unstoppable. Vance and his Reapers have already harvested dozens. In their world, the man with the most skills wins. Mike Harrison has ten slots. Total. Forever. To predators like Vance, he's a walking skill stone—trash to be looted and forgotten. But Mike spent his old life optimizing complex systems, and he sees what the murderhobos missed: Common skills aren't the end. They're the ingredients. By grinding trash-tier abilities to their limits, Mike can merge them into something new. Pain suppression plus life steal doesn't give him two weak buffs. It gives him Bloodborne—a rare-tier skill that turns every wound into power and every kill into healing. But after Vance crushes him in forty seconds flat, Mike learns the hard way: solo optimization isn't enough. Now he's gathering the rejects—survivors with "useless" skills the meta dismissed.  The Reapers think they own the new world because they have the most skills. Mike is going to show them what happens when quality compounds. BLOOD. STEEL. FIRE. Release Schedule: A chapter every other weekday : 17:00 CET (Mon, Wed, Fri) What to expect: - Weak to strongest (bear with me, it will be a few chapters - to make the payoff even sweeter) - Dungeon crawling - Weird, absurd and story driving skills - MC has a different power/skill system than others - System apocalypse - LitRPG, some elements of cultivation - Found Family

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Peak Rank
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Followers
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Story Timeline

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2mo ago

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OverviewEngagementProseChapters
Favorites
18
0
FVR
1.27%
Rating
4.18
Ratings
19
0
Reviews
10
0
Comments
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RS Days
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Prose Analysis

Writing style and readability metrics

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Reading Ease
68

Flesch Reading Ease (60-70 ideal)

Chapters Analyzed
10

First 10 chapters sampled

Prose Metrics
Detailed analysis of writing style and patterns
Flesch-Kincaid Grade7.5
Reading level (US grade)Target: 5-7
Dialogue Ratio1.4%
Text in quotation marksTarget: 50-70%
SSP Ratio23.9%
Single-sentence paragraphsTarget: 30-50%
Sentence Variation11.1
Std dev of sentence lengthTarget: >8
Interiority Ratio19.7%
Paragraphs with thought markersTarget: 15-30%
Em-dash Frequency0.06/1k
Per 1000 wordsTarget: <2.5
Lexical Diversity0.343
Type-token ratioTarget: >0.6
Avg Chapter LengthN/A
Words per chapterTarget: 2k-4k