![Technomancer: ReGenesis [Kingdom Building | Isekai | Magitech]](/_next/image?url=https%3A%2F%2Fwww.royalroadcdn.com%2Fpublic%2Fcovers-large%2F149905-technomancer-regenesis.jpg%3Ftime%3D1769669225&w=640&q=75)
by earldennison
[Updates are daily. Unless on a break] A particle physicist with an eidetic memory is reincarnated into a world where magic is real. Born into the Empire’s upper nobility, Ezra Blackfyre quickly learns that power isn’t earned by talent alone—it’s negotiated through bloodlines, oaths, and brutal politics. As his family is pulled into rising conflicts and assassination games, Ezra must grow stronger fast… without becoming a pawn. Armed with modern scientific knowledge and relentless curiosity, he approaches magic like physics—testing, refining, and weaponizing it. To survive, Ezra will build technology, forge new methods of combat, and reshape his domain from the ground up—while the Empire’s great houses close in around him. Finally got around to rebooting this. If you’ve seen it before—no, I didn’t drop it. It just took time to properly organize the magic system, worldbuilding, and characters. This story is as much about the MC as it is about the entire Blackfyre family. It’s a slow-burn progression sci‑fan. [Volume 1 Complete and Editing] Expectations: - Slow-burn progression (the MC starts as a baby; by the end of Volume I at chapter 80, he is two years old). - MC that cannot use traditional magic of his world so he has to find ways to work around it. - Character growth—a lot of it.- No build a fully automatic at thirty chapters. And nukes at 100 chapters. - Characters with their own motivations that are subject to change based on their environment. - Politics (though I don't know if it is too heavy). - Plenty of different factions. - Tech progression isn't linear. When innovations happen, the world pushes back.
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Jun 16, 00:00 – Jun 16, 12:00 UTC
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