
by Daniel Saders
WHO ARE YOU? Two adventurers— A man begrudgingly named Hugh Man, found in the woods with no memories except the eyes of his father and an insistent feeling of discomfort; “Tetra Síofra Doran”—quiet; nervous; different—a woman haunted by the face she was forced to wear —join an adventurer's guild that specializes in finding people, hoping that they can define themselves in a world that doesn't know how.
| # | Title | Words |
|---|---|---|
| 1 | 1. Wake Up | 0 |
| 2 | 2. The Moon and the Stars | 0 |
| 3 | 3. The Dragon Man | 0 |
| 4 | 4. Tetra | 0 |
| 5 | 5. Battle-Scarred | 0 |
| 6 | 6. Natural Charisma |
| 0 |
| 7 | 7. Lone Wolf | 0 |
| 8 | 8. The Reflection in His Sclera | 0 |