
by Daniel Saders
WHO ARE YOU? Two adventurers— A man begrudgingly named Hugh Man, found in the woods with no memories except the eyes of his father and an insistent feeling of discomfort; “Tetra Síofra Doran”—quiet; nervous; different—a woman haunted by the face she was forced to wear —join an adventurer's guild that specializes in finding people, hoping that they can define themselves in a world that doesn't know how.
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