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Sunny Days Endless Hell [Base-Building, Apocalyptic Slice of Life]

Sunny Days Endless Hell [Base-Building, Apocalyptic Slice of Life]

by Zarinthel

PsychologicalFantasyHorrorSci-fiSoft Sci-fiLitRPGProgressionPost ApocalypticPsychologicalFemale Lead
Rising Stars:Horror #48Sci fi #49Fantasy #50All #49
Shadow rank ~730–810 in Psychological↓19

In the midst of the apocalypse, the most dangerous thing is still her corporate deadline.  Blood still splattered everywhere from killing her first mutant zombie, Zan Xinyi becomes the unwilling host to her very own system: The #1 Gacha Game System.  It doesn’t care that the world has ended.  It doesn’t care that the potential playerbase has largely begun to thirst for blood and flesh above shiny new character banners. There’s no stat boosts. No easy points. The system is a game development system, and it’s bent on its own goal without a single care for the current circumstances-- Zan Xinyi must develop the number 1 gacha game in the world, or die as she misses her deadlines.  And there’s one more thing it didn’t tell her...her own, gacha gifted powers are based on the first character she ever created for the game, the Witch. While everyone else hunts zombie cores, she relies on a broom running on sparkle power! With the amount of instruction she's given, she spends more time hitting things with the broom than ever casting spells. Still, it's not enough. Because it’s not enough for Zan Xinyi to fight her way through the zombie horde. It’s not enough to scavenge the ruins of a newly bygone era. In a crumbling world, she’s got to recruit, reconnect, and keep enough of civilization alive so that they can do the one thing she needs above all else: They need to play her game. The reviews are in. "Darkly hilarious." "A fun, gritty apocalypse." "A mix of whimsy and dry humour!" Updates Wed/Sat What to Expect -No Romance (The female lead will slowly recruit members of her game studio over time. Think One Piece, except she's looking for game studio members instead of pirates.) -Base-building and Faction-building -Slice of Life elements, a tightly knit cast of characters -Gacha Game Design! -A System without Stats

View on Royal RoadEvolutionPatreon
Changes shown for: all time
24h7d30d90dAll
Current Rank
#49
Peak Rank
#19
Followers
249
+77
Story Timeline

Started

5mo ago

Entered Fantasy RS

5mo ago

#49 Fantasy

5mo ago

Left Fantasy RS

5mo ago

Entered Fantasy RS

5mo ago

#36 Fantasy

5mo ago

10

5mo ago

20

5mo ago

50

5mo ago

100

5mo ago

Entered Overall RS

5mo ago

#39 Overall

5mo ago

OverviewEngagementProseChapters
Ranking History
Track position changes over time
24h7d30d
Set Alert
Favorites
63
+16
FVR
2.13%
Rating
4.85
Ratings
55
+6
Reviews
20
0
Comments
N/A
0
RS Days
26
90d
All
Rating Breakdown
Overall4.85
Style4.75
Story4.38
Grammar4.75
Character4.75
Streak History

Current

7/4/2026

Peak #47

0d

#8

6/8/2026

Peak #29

0d

#7

3/9/2026

Peak #43

2d

#6

3/4/2026

Peak #46

1d

#5

3/4/2026

Peak #50

0d

Shadow RS Climb

Overall Rising Stars shadow rank

top ~32%131

deep field · ~#4389 of 13,558 · 4339 below #50

Followers/day (7d)+2.4
vs #50 follower pace-45/wk
P(enter ≤14d)0%

By genre

Reader Funnel
How efficiently views become followers — benchmarked against 8,060 active stories with 50–149 chapters
Views
82k
1.2 follows / 1k viewslast 26d

beats 47% of similar stories

Followers
494
0.30 favs / follower

beats 77% of similar stories

Favorites
148
Traffic (last 26d)564 views/day

beats 84% of similar stories

Conversion trend
Coolingrecent 1.2/1k vs lifetime 6.1/1k

Mid-pack, room on both levers

Traffic and conversion both sit mid-field for a story this size. Growth here compounds from consistency: steady cadence feeds traffic, and a sharper hook lifts what each view is worth.

At this conversion, the Psychological Rising Stars bar (≈1 new followers/day) costs about 616 views/day — the story currently gets ~564.

Benchmarks: 8,060 active Royal Road stories, percentiles within the 50–149 chapters band, cohort of 2026-07-02. Conversion is measured as followers gained per 1,000 views over the recent window.