
by TiltedPanda
Valor is dying. Karalinde—Kar—carries the power to save his world, or finish killing it. He just doesn’t know it yet. His family fled from the ruined city of Iridess when he was only a child. Kar was never told why. Now, with his family’s survival at stake, he has no choice but to return to that city. It’s the last place on Valor where life still thrives. And it’s deadly. Monsters known as Crystbeasts roam its broken streets. Ruthless guilds compete for its resources. And as ancient powers begin to awaken within him, Kar struggles to keep them under his control. Then, he uncovers something buried in the ruins that could change everything: a sentient crystal being harboring fragments of a forgotten history—and the key to what Kar is truly becoming. Part of him just wants to protect those he loves. Part of him is beginning to frighten even himself. What to expect: ∙ An initially powerless MC with a progression that has real cost ∙ A unique and central non-human companion with its own voice and arc ∙ Opposing power systems with personal consequences ∙ Dense, atmospheric world-building grounded in ancient lore ∙ Hard choices, genuine stakes, and action that matters
| # | Title | Words |
|---|---|---|
| 0 | 001 — Riftwater | 0 |
| 1 | 002 — Truths And Farewell | 0 |
| 2 | 003 — What Was Forgotten | 0 |
| 3 | 004 — Abduction | 0 |
| 4 | 005 — Captive | 0 |
| 5 |
| 006 — Rescue |
| 0 |
| 6 | 007 — Governor Morigale | 0 |
| 7 | 008 — Morrow’s Workshop | 0 |
| 8 | 009 — Focusing | 0 |
| 9 | 010 — The Ruins | 0 |
| 10 | 011 — Trapped In The Basement | 0 |
| 11 | 012 — Tunnel To Nowhere | 0 |
| 12 | 013 — Old Set | 0 |
| 13 | 014 — Ember | 0 |
| 14 | 015 — Reaching The Surface | 0 |
| 15 | 016 — The Rift Guild | 0 |
| 16 | 017 — Going Back | 0 |
| 17 | 018 — Archives | 0 |
| 18 | 019 — Trials Of Valora | 0 |
| 19 | 020 — Some Secret | 0 |
| 20 | 021 — Family You're Born With | 0 |
| 21 | 022 — All According To Plan | 0 |
| 22 | 023 — Through Fire and Flame | 0 |
| 23 | 024 — Return To The Vault | 0 |
| 24 | 025 — Forced Fellowship | 0 |
| 25 | 026 — Dangerous Assumptions | 0 |
| 26 | 027 — The Third Chamber | 0 |
| 27 | 028 — Go For The Legs | 0 |
| 28 | 029 — Void and Shadow | 0 |
| 29 | 030 — Inhuman | 0 |
| 30 | 031 — Skyfall | 0 |
| 31 | 032 — Fortress Of The Valorcryst | 0 |
| 32 | 033 — Shadow Manifest | 0 |
| 33 | 034 — Forger | 0 |
| 34 | 035 — Melisdra | 0 |
| 35 | 036 — Imprisoned | 0 |
| 36 | 037 — Training | 0 |
| 37 | 038 — Darby | 0 |
| 38 | 039 — Artisan Adepts | 0 |
| 39 | 040 — The Causeways | 0 |
| 40 | 041 — Incursion | 0 |
| 41 | 042 — The Stronger Will | 0 |
| 42 | 043 — Herald of the Void | 0 |
| 43 | 044 — Dark Colossus | 0 |
| 44 | 045 — Helpless | 0 |
| 45 | 046 — For Valor’s Sake | 0 |
| 46 | 047 — What Limits You | 0 |
| 47 | 048 — Who You Choose To Be | 0 |
| 48 | 049 — Elder of Void and Shadow | 0 |
| 49 | 050 — Familiar Faces | 0 |
| 50 | 051 — A New Power | 0 |
| 51 | 052 — Escalation | 0 |
| 52 | 053 — Three Fish With One Hook | 0 |
| 53 | 054 — A Shade Too Far | 0 |
| 54 | 055 — Riding the Shadow | 0 |
| 55 | 056 — A Sealing | 0 |
| 56 | 057 — Where We Go From Here | 0 |
| 57 | 058 — New Perspectives | 0 |
| 58 | 059 — Trouble Sleeping | 0 |
| 59 | 060 — The Ascent | 0 |
| 60 | 061 — A Day of Judgement | 0 |
| 61 | 062 — The Will Of The Source | 0 |
| 62 | 063 — Listen To Your Elders | 0 |
| 63 | 064 — What’s Left Of The Asenia Family | 0 |
| 64 | 065 — Farewell, For Now | 0 |
| 65 | 066 — New To The Hunt | 0 |
| 66 | 067 — A Spreading Corruption | 0 |
| 67 | 068 — Return to the Rift Guild | 0 |
| 68 | 069 — They Were Warned | 0 |
| 69 | 070 — The Seal | 0 |
| 70 | 071 — Hall Crucible | 0 |
| 71 | 072 — Multiple Affinities | 0 |
| 72 | 073 — The Beast Must Feed | 0 |
| 73 | 074 — A Troublesome Sister | 0 |
| 74 | 075 — A Captain and Her Ward | 0 |