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The Dungeon Apocalypse

The Dungeon Apocalypse

by CJCarella

ContemporaryActionAdventureFantasyHigh FantasyLitRPGCultivationMale LeadContemporaryAction
Rising Stars:Contemporary #5Action #50Adventure #50Fantasy #50All #50

A seemingly omnipotent System has designated Earth as a Crucible World, where humanity will be reforged into beings of great power - or die horribly at the hands of monstruous entities. To Roland Webb, Army veteran living a simple, mediocre life, the end begins when strange lights by the side of the road plunge him into a life-or-death struggle. After barely surviving, he is offered a choice of Paths of Ascendancy: the Classer or the Cultivator. Roland, a long-time-gamer, decides to embrace both.  The Dungeon Apocalypse contains LitRPG and Cultivation elements, two separate tracks of advancement, a progression journey, action, humor and adventure set in a modern world transformed by magic, dungeons, and the System.

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Current Rank
N/A
Peak Rank
#1
Followers
N/A
Story Timeline

Started

4mo ago

Entered Overall RS

2mo ago

#17 Overall

2mo ago

Left Overall RS

2mo ago

50

2mo ago

100

2mo ago

250

2mo ago

500

2mo ago

Entered Overall RS

2mo ago

#17 Overall

2mo ago

Entered Action RS

2mo ago

#11 Action

2mo ago

OverviewEngagementProseChapters
Favorites
N/A
FVR
N/A
Rating
N/A
Ratings
N/A
Reviews
N/A
Comments
N/A
RS Days
56
Total Chapters
71
Total Words
0
Avg Length
0
Analyzed
0
Chapter Analysis
Word counts and prose metrics for each chapter
#TitleWordsFK GradeDialogueSSPVariation
01: Prologue, Or Just A Couple Cosmic Beings Discussing Cosmic Things0----
12: Just Another Saturday Night, Until It Wasn’t0----
23: A Time to Kill0----
34: Seeing Things0----
45: Character Creation0----
56: A Taste for Death 0----
67: Going Epic0----
78: The Dao of Roland0----
89: Trixie’s Gamble0----
910: Win or Die0----
1011: Rise and Fall of a Big Rat0----
1112: The Victor Gets Spoiled0----
1213: Entitled0----
1314: New and Improved0----
1415: New Gear0----
1516: Upgrades0----
1617: Making Plans0----
1718: School is In0----
1819: Entrance Exam0----
1920: Pass/Death0----
2021: Pushing Your Limits0----
2122: Rewards and Infodumps0----
2223: Choose Wisely0----
2324: The Hidden Choice0----
2425: Forging the Pattern0----
2526: Pristine0----
2627: Cue Some Training Montage Music0----
2728: Elimination Round: Fight!0----
2829: Not-So Mortal Kombat0----
2930: Making it to the Semifinals0----
3031: A Brief Foray into Animal Planet0----
3132: Last But Not Least0----
3233: On Auras and Magic Pills0----
3334: Contests of Will and Peak Skills0----
3435: The Second Tournament0----
3536: Cheaters Never Win – Because If They Win, Nobody Dares to Call them Cheaters0----
3637: Meanwhile, Back in the Real World0----
3738. Still in the Real World0----
3839: Some Stats and One Nemesis0----
3940: Rewards and Learning Moments0----
4041: Monk and Crow0----
4142: This Is A Way0----
4243: Back to Fray, with Extra Twists0----
4344: The Fix Is In0----
4445: Too Legit to Quit0----
4546: Politics is War by Other Means0----
4647: Game of Death0----
4748: If Looks Could Kill0----
4849: More Bennies and Meeting a Boss0----
4950: Pop Goes the Yeti0----
5051: A Truly Grand Melee0----
5152: (Semi)Final Showdown, Plus Flashbacks0----
5253: Final Showdown, For Real This Time0----
5354: Cashing In His Chips0----
5455: A Rough Exit 0----
5556: Prologue, or, Counter Programming0----
5657: Damage Assessment0----
5758: Cousin Bob0----
5859: Getting Down to Bidness 0----
5960: Show and Tell0----
6061: Spilling the Magic Beans0----
6162: Logistics, Rituals and Other Fun Stuff0----
6263: Fellowship, Assemble!0----
6364: Bird Is the Word0----
6465: Raven0----
6566: Bloodline0----
6667: Deathbringer0----
6768: The Pale Rider’s Jacket0----
6869: Have Gun, Will Kill0----
6970: Dungeons and Gear0----
7071: Time to Gird the Loins and Make the Donuts0----