
by Aleshka
Jane never planned on surviving the apocalypse, let alone doing it with a nine-year-old kid in tow. When over half the population disappears in an instant and magic begins to flood the world left behind in violent surges, Jane finds herself stuck with a stubborn game system in her head and a new title of apocalyptic babysitter. The animals are mutating into monsters. The Game changes the rules based on the suggestion of a nine-year-old. Jane’s days are spent chasing after magical surges to give her party a chance to survive. And somehow, despite never wanting to be a leader, Jane finds herself slipping into that role. Jane can get used to battling the wildlife, dealing with magic, and even arguing with the Game in her head. The real challenge is learning to trust the people around her, building a community she can count on, and worst of all, finding purpose in the apocalypse. Because somehow, that's exactly what she seems to have found. A slow-burn progression fantasy/light LitRPG with a unique System, community building elements, and strong supporting cast. Updated every M/F.
| # | Title | Words |
|---|---|---|
| 0 | Chapter 1: An Apocalyptic Event | 0 |
| 1 | Chapter 2: A Creation of a Party | 0 |
| 2 | Chapter 3: A Battle at Wal-Mart | 0 |
| 3 | Chapter 4: A Developing Ability | 0 |
| 4 | Chapter 5: A Cat-astrophe | 0 |
| 5 | Chapter 6: A Monster of a Monster Attack | 0 |
| 6 | Chapter 7: A Secondary Class | 0 |
| 7 | Chapter 8: A First Time for Everything | 0 |
| 8 | Chapter 9: A Hitting and a Healing | 0 |
| 9 | Chapter 10: A New Face | 0 |
| 10 | Chapter 11: A Side-Quest's Side-Quest | 0 |
| 11 | Chapter 12: A Pissed Procyonid | 0 |
| 12 | Chapter 13: A House To Come Home To | 0 |
| 13 | Chapter 14: A Moment Alone | 0 |
| 14 | Chapter 15: A Mall Looting | 0 |
| 15 | Chapter 16: A Surge ... of Coffee?! | 0 |
| 16 | Chapter 17: A Contemplation | 0 |
| 17 | Chapter 18: A School Day from Hell | 0 |
| 18 | Chapter 19: A New Level of the Game | 0 |
| 19 | Chapter 20: A Plan Into Motion | 0 |
| 20 | Chapter 21: A Gassy Affair | 0 |
| 21 | Chapter 22: A Fiery Debrief | 0 |
| 22 | Chapter 23: A Daydream and a Discussion | 0 |
| 23 | Chapter 24: A Town Hall Prelude | 0 |
| 24 | Chapter 25: A Town Hall, Act 1 | 0 |
| 25 | Chapter 26: A Town Hall, Act 2 | 0 |
| 26 | Chapter 27: A Town Hall, Act 3 | 0 |
| 27 | Chapter 28: A Town Hall, The Final Act | 0 |
| 28 | Chapter 29: A Hot Meal | 0 |
| 29 | Chapter 30: An Uncomfortable Intrusion | 0 |
| 30 | Chapter 31: A Moving and a Shaking | 0 |
| 31 | Chapter 32: An Enlightening Encounter | 0 |
| 32 | Chapter 33: A Constant Move Forward | 0 |
| 33 | Chapter 34: A Specialty Store or Two | 0 |
| 34 | Chapter 35: A Pity Party | 0 |
| 35 | Chapter 36: An Interlude in the Car | 0 |
| 36 | Chapter 37: A New Level of Battle | 0 |
| 37 | Chapter 38: A Teaching Moment | 0 |
| 38 | Chapter 39: A Learning Moment | 0 |
| 39 | Chapter 40: A Conflation of Egos | 0 |
| 40 | Chapter 41: A Token or Two | 0 |
| 41 | Chapter 42: An Unexpected Guest | 0 |
| 42 | Chapter 43: A Family Affair | 0 |
| 43 | Chapter 44: A Plan of Action | 0 |
| 44 | Chapter 45: A Neighbourhood Welcome Party | 0 |
| 45 | Chapter 46: A Reconnaissance Mission | 0 |
| 46 | Chapter 47: A Rescue Mission | 0 |
| 47 | Chapter 48: A Change in Plans | 0 |
| 48 | Chapter 49: A Plan Always Going Awry | 0 |
| 49 | Chapter 50: A Talking Opossum is the Least of Our Concerns | 0 |