
by Alice_Rae
The VR headset has no brand, no serial number, and no traceable origin, but Nico puts it on anyway. For someone who has spent his life having other people decide what he can and cannot do, a virtual world seems like the closest thing to freedom he may ever know. Instead, something is waiting for him, something inside the game is spreading. After Nico, Leo, and Kiah are summoned for training, a mysterious corruption called Erebos attacks the city, throwing them together with two NPCs: Nadia and Gareth. But these NPCs are not simple programs. They think, fear, remember and they know the world they call home is a game. Forced together by the attack, the five of them set out to understand what Erebos is, and why it is spreading. Then Nico discovers something far more disturbing, the game knows things about him that it shouldn't. The deeper Nico follows the trail, the more he begins to suspect that his connection to this world, and to the people who created it, is not a coincidence. And if Nico can't uncover the truth before the corruption crosses the boundaries of the simulation, there may be no safe place left to hide. [SYS END]: Procedure in progress. The system is watching. What to expect: - Mystery, tension, and escalating stakes - Players and NPCs fighting side by side - A slow, insidious threat beneath the surfaceA character-driven VR survival story - A protagonist who survives through risk, adaptation, and ingenuity - No stats. No instant power-ups. No easy victories. - A mystery connecting Nico to the origins of the game - Death is not a checkpoint.
| # | Title | Words |
|---|---|---|
| 1 | [SYS//START]: Critical event — Compromise detected | 0 |
| 2 | [LOG_A.01] : Observation of subject N_01 | 0 |
| 3 | [LOG_A.02]: Subject N_01 entered the system – Encountered anomalies | 0 |
| 4 | [LOG_A.03] : Subject Monitoring N_01 – Instability in the local system | 0 |
| 5 | [LOG_A.04]: Observation of subject N_01 – Interaction with K_01 and L_01 | 0 |
| 6 | [LOG_A.05]: Alert status – Increase in anomalies | 0 |
| 7 | [LOG_A.06]: Sensory data decompression – Subject N_01 out of simulation | 0 |
| 8 | [LOG_A.07]: Real-Time Observation – Pending Activity Queue | 0 |
| 9 | [LOG_A.08] : Continuous Monitoring – NPC and Player Reaction Assessment | 0 |
| 10 | [LOG_A.09] : Interactions N_01 – Royal Authority | 0 |
| 11 | [LOG_A.010] Multi-Level Observation – Pre-Mission Training | 0 |
| 12 | [LOG_A. 011]: External Scan – Subject N_01 Offline | 0 |
| 13 | [LOG_A.012]: Reinitialization Complete – High-Risk Social Interaction | 0 |
| 14 | [LOG_A.013]: Dream instability detected – Subject N_01 Memory risk | 0 |
| 15 | [LOG_A. 014]: Instability detected within the walls – Begin evacuation procedure | 0 |
| 16 | [LOG_A. 015]: alarm released – subject N_01 on the run | 0 |
| 17 | [LOG_A. 016]: Logout sequence interrupted – Irregular cognitive activity | 0 |
| 18 | [LOG_A.017]: Detection of Residual Anomalous Data – Environmental Input Processing | 0 |
| 19 | [LOG_A.018]: Anomaly attack at N_01 – The escape continues | 0 |
| 20 | [LOG_A.019] : Revelations | 0 |
| 21 | [LOG_A.020]: Subject N_01 offline – Memory alterations detected | 0 |
| 22 | [LOG_A.021]: Data corruption analysis – Memory sequence check | 0 |
| 23 | [LOG_A.022]: Subject N_01 imprisoned in the tower – Attempt to restore memory sequences | 0 |
| 24 | [LOG_A.023]: Escape from the Black Tower | 0 |
| 25 | [LOG_A.024]: Alternative solutions | 0 |
| 26 | [LOG_A.025]: Temporary containment | 0 |
| 27 | [LOG_A.026]: The Archivist | 0 |
| 28 | [LOG_A.027]: Climate defects detected in the system - Anomalies attack | 0 |
| 29 | [LOG_A.028]: System anomaly - Passific not recognized | 0 |
| 30 | [LOG_A.029]: Map deviation | 0 |
| 31 | [LOG_A.030]: Search subjects N_01, L_01, K_01 | 0 |
| 32 | [LOG_A.031]: Behavioral loop | 0 |
| 33 | [LOG_A.032]: Data collection | 0 |
| 34 | [LOG_A.033]: Discarded instance emergence | 0 |
| 35 | [LOG_A.034]: Redefinition of execution terms | 0 |
| 36 | [LOG_A.035]: Release of subjects | 0 |
| 37 | [LOG_A.036]: Reality/simulation boundary: compromise | 0 |
| 38 | [LOG_A.037]: Port instance input: Archivum | 0 |
| 39 | [LOG_A.038]: Progressive perceptual distortion – Ongoing cognitive anomaly | 0 |
| 40 | [LOG_A.039]: Subject N_01 – critical impairment | 0 |
| 41 | [LOG_A.040]: Forced reset subject N_01 | 0 |
| 42 | [LOG_A.041]: Post-restore verification | 0 |
| 43 | [LOG_A.042]: Pillar – Entity Management and Restoration | 0 |
| 44 | [LOG_A.043]: Residual Data – Surviving Elements | 0 |
| 45 | [LOG_A.044]: Erebos Data Search | 0 |
| 46 | [LOG_A.045]: Access to unauthorized area | 0 |
| 47 | [LOG_A.046]: Waiting Room Cluster – Faulty NPC codes | 0 |
| 48 | [LOG_A.047]: Subject N_01 – Integrity Check – Session awaiting activation | 0 |
| 49 | [LOG_A.048]: Subject N_01 – Integrity check – Session being activated | 0 |
| 50 | [LOG_A.049]: Subject N_01 – Integrity check – Uncomfortable questions | 0 |
| 51 | [LOG_A.050]: Subject N_01 – Integrity check – External data collected | 0 |
| 52 | [LOG_A.051]: Library – Identification of Historical Chronicles | 0 |
| 53 | [LOG_A.052]: Code manipulation | 0 |
| 54 | [LOG_A.053]: Propagation event | 0 |
| 55 | [LOG_A.054] : Interactions and Hypotheses | 0 |
| 56 | [LOG_A.055] : Subject N_01 – Integrity Check (Part 2) – External Data Readings | 0 |
| 57 | [LOG_A.056] : Subject N_01 – Integrity Check (Part 3) – Forced Continuation | 0 |
| 58 | [LOG_A.057] : Intentional code manipulation | 0 |
| 59 | [LOG_A.058] : Overlaps, distortions, and layers of memories | 0 |
| 60 | [LOG_A.059] : Direct attack on the Pillar | 0 |
| 61 | [LOG_A.060] : Risk detected – Unstable pillar | 0 |
| 62 | [LOG_A.061] : Trapped subjects | 0 |
| 63 | [LOG_A.062] : Subjects // Corrupt Entities | 0 |
| 64 | [LOG_A.063] : Subject No. 01 – Contact with the Code | 0 |
| 65 | [LOG_A.064] : System-Deadlock | 0 |
| 66 | [LOG_A.065] : Fugitives | 0 |
| 67 | [LOG_A.066] : Critical Event – Loss | 0 |
| 68 | [LOG_A.067] : Hostile Reconnaissance | 0 |
| 69 | [LOG_A.068] : Return Protocol Failed | 0 |
| 70 | [LOG_A.069] : Group Instability – Critical Threshold | 0 |
| 71 | [LOG_A.070] : Signals | 0 |
| 72 | [LOG_A.071] : Breaking point | 0 |
| 73 | [LOG_A.072] : Origin Node Reveal | 0 |
| 74 | [LOG_A.073] : Contaminated node torn | 0 |
| 75 | [LOG_A.074] : Unauthorized echoes detected | 0 |
| 76 | [LOG_A.075] : Escape procedure initiated | 0 |
| 77 | [LOG_A.076] : Family Reunification | 0 |
| 78 | [LOG_A.077] : Static presences | 0 |
| 79 | [LOG_A.078] : Corruption within the organization | 0 |
| 80 | [LOG_A.079] : Emerging phenomenon – Structure propagation on anomaly | 0 |
| 81 | [LOG_A.080] : Encounter with an emerging anomaly | 0 |
| 82 | [LOG_A.081]: No residual structure | 0 |
| 83 | [LOG_A.082]: Corruption Exceeding the Threshold | 0 |
| 84 | [LOG_A.083] : Risk Level: Critical – Intervention Assessment | 0 |
| 85 | [LOG_A.084] : Recognition completed — Final log initiated | 0 |
| 86 | [LOG_A.085] : State of heightened awareness | 0 |
| 87 | [LOG_A.086] : Contaminated Area | 0 |
| 88 | [LOG_A.087] : Contaminated Zone — Anomaly Attack | — |
| 89 | [LOG_A.088]: Maximum contamination rate | — |
| 90 | [LOG_A.089]: The Anomaly Closes the Circle | — |
| 91 | [LOG_A.090] : Escape | — |