
Cannons, Cults and Shards
by Treesworth
Sacrificed to fuel the System. Now the real danger begins. The Society for High Magic has been sacrificing people from Earth for thousands of years to fuel their sacred System. In return, they are reborn in a world of tropical archipelagos, shard-powered monsters, and magical firearms. A place where shards of magical power grant strength, skills, and strange new abilities; if you survive long enough to use them. Rebirth is a gift. Power, a blessing. And if the supplicants choose to serve the Society, they might even get to keep it. William Adams wakes with a gap in his memory, an ominous message and an instinct to stay out of trouble. But someone, or something, chose him for a reason. Beneath his easygoing nature lies a mind with a gift for recognising patterns honed through hours of match-three games. As the world challenges him with more than survival, and the Society’s cruelty becomes impossible to ignore, Will is forced to confront a truth more dangerous than any monster wave. He might not be great with a sword, but through the shards, he can use the System to create and destroy in equal measure. And that might be enough to make a difference. Enough to fight back. Expect: – Addictive power progression – A System that rewards creativity and theorycrafting – Deep magical crafting – A weak to powerful protagonist who learns to fight smart
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