
by Treesworth
Sacrificed to fuel the System. Now the real danger begins. The Society for High Magic has been sacrificing people from Earth for thousands of years to fuel their sacred System. In return, they are reborn in a world of tropical archipelagos, shard-powered monsters, and magical firearms. A place where shards of magical power grant strength, skills, and strange new abilities; if you survive long enough to use them. Rebirth is a gift. Power, a blessing. And if the supplicants choose to serve the Society, they might even get to keep it. William Adams wakes with a gap in his memory, an ominous message and an instinct to stay out of trouble. But someone, or something, chose him for a reason. Beneath his easygoing nature lies a mind with a gift for recognising patterns honed through hours of match-three games. As the world challenges him with more than survival, and the Society’s cruelty becomes impossible to ignore, Will is forced to confront a truth more dangerous than any monster wave. He might not be great with a sword, but through the shards, he can use the System to create and destroy in equal measure. And that might be enough to make a difference. Enough to fight back. Expect: – Addictive power progression – A System that rewards creativity and theorycrafting – Deep magical crafting – A weak to powerful protagonist who learns to fight smart
| # | Title | Words |
|---|---|---|
| 0 | Chapter 1 - Thank You for Your Generosity! | 0 |
| 1 | Chapter 2 - The Pointy End | 0 |
| 2 | Chapter 3 - All You Can Loot | 0 |
| 3 | Chapter 4 - Bones and Blood | 0 |
| 4 | Chapter 5 - A Long Rest | 0 |
| 5 |
| Chapter 6 - Strandwick Bound |
| 0 |
| 6 | Chapter 7 - Main Street | 0 |
| 7 | Chapter 8 - The Lodge | 0 |
| 8 | Chapter 9 - Level Up | 0 |
| 9 | Chapter 10 - A Different Type of Hangover | 0 |
| 10 | Chapter 11 - Lessons in Lead and Lore | 0 |
| 11 | Chapter 12 - Shards of Echo and Pool | 0 |
| 12 | Chapter 13 - Stone Pigs | 0 |
| 13 | Chapter 14 - First Flight | 0 |
| 14 | Chapter 15 - Sticks and Shards | 0 |
| 15 | Chapter 16 - An Enchanting Shard | 0 |
| 16 | Chapter 17 - Enchanting Days | 0 |
| 17 | Chapter 18 - A Plan in Action | 0 |
| 18 | Chapter 19 - Words of Power, Rituals of Blood | 0 |
| 19 | Chapter 20 - Blood Barrels | 0 |
| 20 | Chapter 21 - Past the Headlands | 0 |
| 21 | Chapter 22 - Evasive Manoeuvres | 0 |
| 22 | Chapter 23 - On the Hook | 0 |
| 23 | Chapter 24 - Boat Capturer’s Remorse | 0 |
| 24 | Chapter 25 - Water, Water Everywhere. | 0 |
| 25 | Chapter 26 - St. Rayleigh | 0 |
| 26 | Chapter 27 - Maps and Manuals | 0 |
| 27 | Chapter 28 - The Many-Legged Rematch | 0 |
| 28 | Chapter 29 - The Fruit Fly's Core | 0 |
| 29 | Chapter 30 - This Whale has Teeth | 0 |
| 30 | Chapter 31 - Hide and Hope. | 0 |
| 31 | Chapter 32 - The Fading Path Home | 0 |
| 32 | Chapter 33 - Carved in Flesh and Steel | 0 |
| 33 | Chapter 34 - Circles of Memories Past | 0 |
| 34 | Chapter 35 - Compulsory Team Building | 0 |
| 35 | Chapter 36 - A Corporate Nightmare | 0 |
| 36 | Chapter 37 - Rituals to Remember, Rum to Forget. | 0 |
| 37 | Chapter 38 - The Labyrinth of Vellum | 0 |
| 38 | Chapter 39 - Mutterings and Gunfire | 0 |
| 39 | Chapter 40 - Impromptu Brain Surgery | 0 |
| 40 | Chapter 41 - Help from Beyond | 0 |
| 41 | Chapter 42 - The Last Supplicant | 0 |
| 42 | Chapter 43 - The Edge of the Gyre | 0 |
| 43 | Chapter 44 — Lanterns in the Fog | 0 |
| 44 | Chapter 45 - The Undead Regatta | 0 |
| 45 | Chapter 46 - Through Hulks and Husks | 0 |
| 46 | Chapter 47 - The Fly’s Sting | 0 |
| 47 | Chapter 48 - Another Ship’s Broadside | 0 |
| 48 | Chapter 49 - Thrusting Forward | 0 |
| 49 | Chapter 50 - Tavern Watchers | 0 |
| 50 | Chapter 51 - Where are the others? | 0 |
| 51 | Chapter 52 - Sunset Meetings | 0 |
| 52 | Chapter 53 - A Difference in Power | 0 |
| 53 | Chapter 54 - Wormtongue | 0 |
| 54 | Chapter 55 - The Weight of Choices | 0 |
| 55 | Chapter 56 - Night Swims and Old Friends | 0 |
| 56 | Chapter 57 - The Trolley Problem | 0 |
| 57 | Chapter 58 - Omar’s Bunker | 0 |
| 58 | Chapter 59 - Shades of Pink | 0 |
| 59 | Chapter 60 - Bones, Blood and Bolts | 0 |
| 60 | Chapter 61 - Choices | 0 |
| 61 | Chapter 62 - Ambrose’s Leap | 0 |
| 62 | Chapter 63 - Out of Mana | 0 |
| 63 | Chapter 64 - A Funeral and a Friend | 0 |
| 64 | Chapter 65 - Final Offer | 0 |
| 65 | Chapter 66 - Time to Go | 0 |