
by SandChess
Oz Saga: Second World Waking up in an alien forest with nothing but a pounding headache and tattered clothes isn’t anyone’s idea of a good morning. For three complete strangers—Jay, the sharp-tongued pragmatist; D, the relentlessly optimistic (and loud) geek; and Zeta, the perpetually exhausted prophet of doom—their shared amnesia is the least of their problems. Because survival isn’t just about food, shelter, or avoiding the unnatural horrors lurking beyond the trees. It’s about playing by the rules of a strange, game-like System. One that doesn’t care about fairness. One that turns everything—even death itself—into a mechanic. Is this some cosmic joke, a high-tech simulation, or something far more sinister? Each of them has a theory. None have answers. But as their unearthly abilities awaken, the line between the game and their lost reality begins to blur. If there’s an escape from Oz—if escape is even possible—first, they have to survive it. And that might be the hardest quest of all.