
by Hastum
There isn't just a grain of truth behind superstition. It's a boulder of truth, and it's about to roll onto the world. The world has forgotten the ancient ways of magic, ritual, and the occult. The arcane power that was once abundant is now a finite resource, locked deep in the vaults of the few who still remember the old ways. To the rest of the world, magic is nothing but superstition. Once-powerful creatures are remembered as simple cryptids from old stories. Organizations that once guided the world of mortals from the shadows have become conspiracy theories. And that is the world in which Samuel was born. The last member of a once-infamous family of wizards known for their deals with eldritch beings. Now, he is a young mage working a boring job as an exorcist, mostly dealing with squeaky floors and drafty houses, drifting through life on autopilot while dreaming of tales of old arcane prowess. Until the day everything changes, and a promise of chaos and the revival of magic arrives. As cryptids crawl out of their hidden lairs, Ouija boards start summoning real demons, and college Halloween haunted-house parties turn into true horrors, the world begins to change. Amid all the chaos, only one thing comes to mind for an heir to dark wizards—an opportunity to restore his family’s ways. Yet it is not only magic that returns. The awakening of arcane power seems to stir a conspiracy stretching back to ancient times and the war that tore the world of magic apart. A war ended by Sam’s ancestors. What to expect: - Slow descent of society into chaos - An extensive magic system based on knowledge, occult, and ritual - Paranormal investigations - Competent and morally grey protagonist - Lovecraftian abomination here and there - Horror and mystery elements - The litRPG elements as part of the world rather than a system - Regular updates on Mondays, Wednesdays, and Fridays - No harem
| # | Title | Words |
|---|---|---|
| 1 | 1. Exorcisms can be boring | 0 |
| 2 | 2. Preparations for the real deal | 0 |
| 3 | 3. Something's not right | 0 |
| 4 | 4. What hides in the mist | 0 |
| 5 | 5. Call upon the abyss | 0 |
| 6 |
| 6. Chaos is coming |
| 0 |
| 7 | 7. Talk to the cat | 0 |
| 8 | 8. So, what now? | 0 |
| 9 | 9. Fortune telling for dummies | 0 |
| 10 | 10. A really bad day for assassinations | 0 |
| 11 | 11. What emotion is appropriate for murder? | 0 |
| 12 | 12. I hate negotiations | 0 |
| 13 | 13. A spell without a caster | 0 |
| 14 | 14. Sometimes it's better not to know | 0 |
| 15 | 15. A homunculus, a wizard and a demon | 0 |
| 16 | 16. The triple spell | 0 |
| 17 | 17. To burn the soul | 0 |
| 18 | 18. Calm after the battle | 0 |
| 19 | 19. Why can't anything be simple | 0 |
| 20 | 20. Information extraction | 0 |
| 21 | 21. Like a wolf between lambs | 0 |
| 22 | 22. No better sacrifice than a fire giant | 0 |
| 23 | 23. Time to cause some panic | 0 |
| 24 | Interlude 1 - Ophelia | 0 |
| 25 | 24. The meaning of miracles | 0 |
| 26 | 25. Red Head | 0 |
| 27 | 26. Uncertain future | 0 |
| 28 | 27. Q'Shar's story | 0 |
| 29 | Interlude 2 - A trip to Norway | 0 |
| 30 | 28. Meet the pagans | 0 |
| 31 | 29. Astrid | 0 |
| 32 | 30. Counterspell | 0 |
| 33 | 31. Dreams of the ancient forest | 0 |
| 34 | 32. Oracle | 0 |
| 35 | 33. Kill the heretic | 0 |
| 36 | 34. All power comes at a price | 0 |
| 37 | 35. To kill or not to kill, that is the question | 0 |
| 38 | 36. The centerpiece | 0 |
| 39 | 37. Stjarnmosa | 0 |
| 40 | 38. Ophelia's choice | 0 |
| 41 | 39. The descent | 0 |
| 42 | 40. The blessing | 0 |
| 43 | Interlude 3 - Something's in the attic | 0 |
| 44 | 41. Never fear your own power | 0 |
| 45 | 42. Emergency return | 0 |
| 46 | 43. Cats' origin | 0 |
| 47 | 44. Rookie mistake | 0 |
| 48 | 45. Fast and feline | 0 |
| 49 | 46. Friendly fire | 0 |
| 50 | 47. Not a good plan | 0 |
| 51 | 48. Red room | 0 |
| 52 | 49. Poor craftsmanship | 0 |
| 53 | 50. No way forward | 0 |
| 54 | Interlude 4 - Ester | 0 |
| 55 | 51. Some time to breathe | 0 |
| 56 | 52. Hesitation | 0 |
| 57 | 53. A path forward | 0 |
| 58 | 54. Apprentice returns | 0 |
| 59 | 55. First magic lesson | 0 |
| 60 | 56. Secrets, Mysteries and Enigmas | 0 |
| 61 | 57. Your consciousness | 0 |
| 62 | Interlude 5 - Oppression | 0 |
| 63 | 58. Fortune teller | 0 |
| 64 | 59. The reading | 0 |
| 65 | 60. Possession | 0 |
| 66 | 61. Obsession | 0 |
| 67 | 62. Pieces don't fit | 0 |
| 68 | 63. Missing persons | 0 |
| 69 | 64. At the core | 0 |
| 70 | 65. Rats | 0 |
| 71 | 66. Get her attention | 0 |
| 72 | 67. Intrusive thoughts | 0 |
| 73 | 68. Decent human | 0 |
| 74 | 69. Enter the cage | 0 |
| 75 | 70. Trapped | 0 |
| 76 | 71. Are you an artist? | 0 |
| 77 | 72. Ascension | 0 |
| 78 | 73. Inhuman | 0 |
| 79 | 74. Have faith | 0 |
| 80 | 75. Prayer | 0 |
| 81 | Interlude 6 - Ghost hunters | 0 |
| 82 | 76. Meet your teacher | 0 |
| 83 | 77. Mycanoid | 0 |
| 84 | 78. Preludium to tragedy | 0 |
| 85 | 79. The pouch | 0 |
| 86 | 80. Father's secrets | 0 |
| 87 | 81. Butcher's hook | 0 |
| 88 | Interlude 7 - shapes in the night | 0 |
| 89 | 82. Confirmation | 0 |
| 90 | 83. Stranger | 0 |
| 91 | 84. Small town | 0 |
| 92 | 85. Mutant | 0 |
| 93 | 86. Industry professionals | 0 |
| 94 | 87. Interviews | 0 |
| 95 | 88. Mortician's cat | 0 |
| 96 | 89. The report | 0 |
| 97 | 90. Possible homicide | 0 |
| 98 | 91. Writing on the wall | 0 |
| 99 | 92. Retirement | 0 |
| 100 | 93. Paranoia? | 0 |
| 101 | 94. Patient zero | 0 |
| 102 | 95. Emma | 0 |
| 103 | 96. Many faces | 0 |
| 104 | 97. Group fight | 0 |
| 105 | 98. Illusion | 0 |
| 106 | 99. Over my head? | 0 |
| 107 | 100. The sigil | 0 |
| 108 | 101. Mutant hunters | 0 |
| 109 | 102. Final round | 0 |
| 110 | 103. Give me fuel, give me fire | 0 |
| 111 | 104. Phantom pain | 0 |
| 112 | 105. Tom's father | 0 |
| 113 | 106. Case closed, tomb opened | 0 |
| 114 | 107. Golem | 0 |
| 115 | 108. Who am I? | 0 |
| 116 | 109. Sally | 0 |
| 117 | 110. Waltz No. 2 | 0 |
| 118 | 111. Strange machine | 0 |
| 119 | 112. No rest for the wicked | 0 |
| 120 | 113. Getting heated | 0 |
| 121 | 114. Third Chamber | 0 |
| 122 | 115. Demon's nightmare | 0 |
| 123 | 116. Last preparations for the sabbath | 0 |
| 124 | 117. Vampire | 0 |
| 125 | 118. Mortal's involvement | 0 |
| 126 | 119. To the Vatican | 0 |
| 127 | 120. Plans and schemes | 0 |
| 128 | 121. Arrival | 0 |
| 129 | Interlude 8 - Rey | 0 |
| 130 | 122. Jester's advice | 0 |
| 131 | 123. The justice | 0 |
| 132 | 124. Death duel | 0 |
| 133 | 125. Show of mercy | 0 |
| 134 | 126. We need a new plan | 0 |
| 135 | 127. Opening | 0 |
| 136 | 128. How do you like your chances? | 0 |
| 137 | 129. The vote | 0 |
| 138 | 130. Violence it is | 0 |
| 139 | 131. The Plan | 0 |
| 140 | 132. Go time | 0 |
| 141 | 133. Underhanded tactics | 0 |
| 142 | 134. The elves | 0 |
| 143 | 135. Plan B | 0 |
| 144 | 136. Coiled snake | 0 |
| 145 | 137. Deal you can't refuse | 0 |
| 146 | Interlude 9 - Decisions, decisions, decisions | 0 |
| 147 | 138. Along the shore the cloud waves break | 0 |
| 148 | 139. It's a miracle | 0 |
| 149 | 140. Out of the frying pan | 0 |
| 150 | 141. And into the fire | 0 |
| 151 | 142. Rude awakening | 0 |
| 152 | 143. Missing | 0 |
| 153 | 144. Bad news | 0 |
| 154 | 145. The corridor | 0 |
| 155 | 146. Enemy among us | 0 |
| 156 | 147. Into the unknown | 0 |
| 157 | 148. Omens | 0 |
| 158 | 149. First meeting | 0 |
| 159 | 150. Inside the silent city | 0 |
| 160 | 151. Feast for the eyes | 0 |
| 161 | 152. Just as scared | 0 |
| 162 | 153. Office | 0 |
| 163 | 154. Balcony talk | 0 |
| 164 | 155. The council | 0 |
| 165 | 156. Stuck in a memory | 0 |
| 166 | 157. The furnace | 0 |
| 167 | 158. Clementus | 0 |
| 168 | 159. Garash | 0 |
| 169 | 160. New divide | 0 |
| 170 | 161. Last trip | 0 |
| 171 | 162. The skinwalker | 0 |
| 172 | 163. Way out | 0 |
| 173 | 164. By the gate | 0 |
| 174 | 165. Family home | 0 |
| 175 | 166. Mother's love | 0 |
| 176 | 167. Comfort in faith | 0 |
| 177 | 168. In flame | 0 |
| 178 | 169. Back | 0 |
| 179 | 170. The mansions plans | 0 |
| 180 | Interlude - 10 A lead | 0 |
| 181 | 171. An empath | 0 |
| 182 | 172. Shitshow | 0 |
| 183 | 173. To die or not to die | 0 |
| 184 | 174. Meet the dog | 0 |
| 185 | 175. The rite | 0 |
| 186 | 176. The demon herself | 0 |
| 187 | 177. Full Astral Projection | 0 |
| 188 | 178. The crime | 0 |
| 189 | 179. The expert | 0 |
| 190 | 180. Specialist's opinion | 0 |
| 191 | 181. A small break | 0 |
| 192 | 182. Dwayne | 0 |
| 193 | 183. To the FBI | 0 |
| 194 | Interlude 11 - Lazarus | 0 |
| 195 | 184. First interview | 0 |
| 196 | 185. Open mind | 0 |
| 197 | 186. First case together | 0 |
| 198 | 187. Peter's return | 0 |
| 199 | 188. Lemonade and gods | 0 |
| 200 | 189. Parasite | 0 |
| 201 | 190. Tracking | 0 |
| 202 | 191. Into the trap | 0 |
| 203 | 192. The mind | 0 |
| 204 | 193. The table | 0 |
| 205 | Interlude 12 - The queen | 0 |
| 206 | 194. Thallisar | 0 |
| 207 | 195. The sporemother | 0 |
| 208 | 196. The hive | 0 |
| 209 | 197. The wicked | 0 |
| 210 | 198. Natural disasters and other personality traits | 0 |
| 211 | 199. Dead minds | 0 |
| 212 | 200. Doctor's orders | 0 |
| 213 | 201. Baseball | 0 |
| 214 | 202. Lost city | 0 |
| 215 | 203. Unnaturally born killers | 0 |
| 216 | 204. First sacrifice | 0 |
| 217 | 205. Drown them properly | 0 |
| 218 | 206. One tough choice after another | 0 |
| 219 | Announcement! | 0 |
| 220 | 207. Preparations | — |
| 221 | 208. To drown or not to drown | — |
| 222 | Break until Oct 12 | — |