
by Icyclone
Do you think that Dungeons are like a field to harvest? Well, that may be right in many cases. But if so, who had sown the seeds? Are adventurers harvesting resources more than enough for themselves? Is there a much darker motive behind, driving them into reckless attempts for conquering dungeons? Who are the people behind this conspiracy? Are Dungeons made for adventurers to strip of their resources and enjoy the experience and prizes for conquering them? Or is it an ecosystem with living things that have blood, tears and family just like our homes? Perhaps the story of Dungeon Keepers will change your perpective of how Dungeons work and how the world truly operates. Which side are you on? That's up to you! Welcome to EleMenTaLenT, or should I say, Heaven On Earth?
No streak history
One state-enhanced oracle order, filtered by each list. Observed Royal Road ranks remain separate ground truth.
Rank updated 4 Oct 2026, 13:38 UTC
Entry forecast updated 4 Oct 2026, 13:38 UTC
Ranking model: rs-public-oracle-state-v1
Forecast model: rs-model-entry-v1
Chart history contains only this ranking model's runs; legacy points are not spliced in.
Rising Stars history is uncertain, so no precise projection is shown.
beats 25% of similar stories
not enough data yet
beats 1% of similar stories
Both levers trail the field
Traffic and conversion are both below comparable stories. Cadence is the first lever — stories posting near-daily reached 25 followers 17% of the time; stories posting every few days almost never did. Get the flow going, then re-check conversion.
Benchmarks: 8,060 active Royal Road stories, percentiles within the 20–49 chapters band, cohort of 2026-07-02. Conversion is measured as followers gained per 1,000 views lifetime.