
by Daecrist
Updates M-W-F. Books 1 and 2 complete! Life was good. I was captain of a cruiser in the Combined Corporate Fleets. Master of my own destiny. As much as you can be master of your own destiny living under the Terran Corps. Then it all came crashing down. A simple mission to roust a livisk invasion fleet from a planet human colonists had rightly stolen went bad. Long story short I sort of got captured by the alien hottie I kinda disgraced at that aforementioned colony world battle and taken back to her world as her prisoner. Only I didn’t get thrown into the reclamation mines with the rest of my crew. No, for some reason I’ve intrigued my alien captor. For some reason she’s keeping me close by in her luxurious skyscraper surrounded by her personal army. For some reason I kinda like it. Especially after I discover her species has warrior pairs who psychically bond, and we accidentally pulled the whole permanent mind meld thing. Which shouldn’t be possible between human and livisk. Oops. Now I have a new mission in life. Free my crew from the mines and figure out what’s going on with me and my alluring alien captor. The only problem? It turns out her love language is conquest! It won’t be easy. There’s a mad empress trying to kill us, nobles plotting around us, a crew to rescue, an empire to overthrow, and maybe if I play my cards right a wedding to plan. On a world where wedding planners think trial by single combat is a perfectly reasonable way to deal with a bridezilla! Who knew it would take getting captured by humanity’s mortal enemies to find true love? What to expect: -A strong HFY theme with humanity kicking ass -A story that's a loving and sometimes tongue-in-cheek homage to old pulp novels with a hero who's constantly doing improbably over the top heroic stuff that always seems to work out -A strong nearly instalove romance between a human and alien -Fighting injustice against a galactic empire, sometimes using morally questionable means -A slow burn fight against a sprawling cruel galactic empire that involves changing lots of hearts and minds. Sometimes at the barrel of a gun WARNING: This is set in a far future, but there are references to modern sci-fi and stuff from twentieth century monoculture thrown in. The idea being that if Shakespeare contributed so much to our language, I figure pop culture from the monoculture is going to persist. Especially sci-fi stuff that gets incorporated into space exploration. Some people love it. Some people hate it. If you're the kind of person who hates that kind of thing, or you can't invoke the MST3K mantra while reading a story that doesn't take itself too seriously, look elsewhere. Seriously. Patrons get to read up to ten weeks (30 chapters) ahead!
| # | Title | Words |
|---|---|---|
| 1 | 1: Boarded | 0 |
| 2 | 2: Active and Engaging Dynamic Realtime Combat Experience | 0 |
| 3 | 3: Prisoner | 0 |
| 4 | 4: The One That Got Away | 0 |
| 5 | 5: No Win Scenario | 0 |
| 6 |
| 6: Back to the Bridge |
| 0 |
| 7 | 7: Over the Coals | 0 |
| 8 | 8: Confined to Quarters | 0 |
| 9 | 9: Bar Talk | 0 |
| 10 | 10: Mind Meld | 0 |
| 11 | 11: New Orders | 0 |
| 12 | 12: To the Shuttle Bay | 0 |
| 13 | 13: Picket Ship | 0 |
| 14 | 14: Captain on the Bridge | 0 |
| 15 | 15: Decompressing | 0 |
| 16 | 16: Settled In | 0 |
| 17 | 17: Dregs | 0 |
| 18 | 18: Captain's Table | 0 |
| 19 | 19: Unwinding | 0 |
| 20 | 20: End of the Evening | 0 |
| 21 | 21: Funky Chunks of Ice | 0 |
| 22 | 22: Ship to Ship Meet Cute | 0 |
| 23 | 23: Don't Panic | 0 |
| 24 | 24: Active and Engaging Dynamic Realtime Ship to Ship Experience | 0 |
| 25 | 25: Mortally Wounded | 0 |
| 26 | 26: Head Case | 0 |
| 27 | 27: Boarders | 0 |
| 28 | 28: Today Is A Good Day to... Sleep? | 0 |
| 29 | 29: Canned Officers | 0 |
| 30 | 30: Explosive Reunion | 0 |
| 31 | 31: Waking Up Is Hard To Do | 0 |
| 32 | 32: Medical Meet Cute | 0 |
| 33 | 33: Inner Strength | 0 |
| 34 | 34: A More Polite Awakening | 0 |
| 35 | 35: New Digs | 0 |
| 36 | 36: Escape Attempt | 0 |
| 37 | 37: Interstellar News | 0 |
| 38 | 38: Getting Ready | 0 |
| 39 | 39: Today Is A Good Day to Dine | 0 |
| 40 | 40: Dinner Interrupted | 0 |
| 41 | 41: Breaking Tension | 0 |
| 42 | 42: The Meaning of Life, the Universe, and Everything | 0 |
| 43 | 43: Escape. From A Certain Point of View | 0 |
| 44 | 44: The Grand Tour | 0 |
| 45 | 45: The Fleet | 0 |
| 46 | 46: The Need For Speed | 0 |
| 47 | 47: Flight Test | 0 |
| 48 | 48: The Reclamation Mine | 0 |
| 49 | 49: Words vs. Deeds | 0 |
| 50 | 50: Property Rights | 0 |
| 51 | 51: High Velocity Translation Errors | 0 |
| 52 | 52: Air to Air | 0 |
| 53 | 53: Fancy Flying | 0 |
| 54 | 54: Homecoming | 0 |
| 55 | 55: The Morning After | 0 |
| 56 | 56: A New Day | 0 |
| 57 | 57: Mechanic | 0 |
| 58 | 58: Priorities | 0 |
| 59 | 59: End of Day | 0 |
| 60 | 60: Sparring | 0 |
| 61 | 61: Empress Calling | 0 |
| 62 | 62: A Secret Place | 0 |
| 63 | 63: Scheming | 0 |
| 64 | 64: Summoned | 0 |
| 65 | 65: Explosive Date Night | 0 |
| 66 | 66: Dinner and a Dogfight | 0 |
| 67 | 67: Challenger | 0 |
| 68 | 68: Demolition Date Night | 0 |
| 69 | 69: Gathering Intel | 0 |
| 70 | 70: Planning | 0 |
| 71 | 71: Dinner and a Scheme | 0 |
| 72 | 72: Dance Lessons | 0 |
| 73 | 73: Training or Torture? | 0 |
| 74 | 74: Dishonor | 0 |
| 75 | 75: Fully Operational Battle Pair | 0 |
| 76 | 76: Crazy Terran | 0 |
| 77 | 77: Trial by Combat | 0 |
| 78 | 78: Dropping Bombs | 0 |
| 79 | 79: Explosivo | 0 |
| 80 | 80: Damage Report | 0 |
| 81 | 81: Disaster Area | 0 |
| 82 | 82: Rescue Operations | 0 |
| 83 | 83: True Fear | 0 |
| 84 | 84: Good Help Is Hard to Find | 0 |
| 85 | 85: Working Together | 0 |
| 86 | 86: Chain of Command | 0 |
| 87 | 87: Unexpected Transports | 0 |
| 88 | 88: Combat Decoration | 0 |
| 89 | 89: Drop Ship | 0 |
| 90 | 90: I Just Love Scanning For Lifeforms | 0 |
| 91 | 91: Rescue Operation | 0 |
| 92 | 92: Hurry Up And Wait | 0 |
| 93 | 93: Swan Dive Through Hell | 0 |
| 94 | 94: Player Three | 0 |
| 95 | 95: Combat Intelligence Unleashed | 0 |
| 96 | 96: Ambushed | 0 |
| 97 | 97: A Traditional Human Salute | 0 |
| 98 | 98: Hand to Hand | 0 |
| 99 | 99: Slow Motion Combat | 0 |
| 100 | 100: Rage | 0 |
| 101 | 101: Reunion | 0 |
| 102 | 102: Debriefing | 0 |
| 103 | 103: Tempting Fate | 0 |
| 104 | 104: The Empress | 0 |
| 105 | 105: Your Worship | 0 |
| 106 | 106: Distractions | 0 |
| 107 | 107: Revelations | 0 |
| 108 | 108: Research and Distractions | 0 |
| 109 | 109: Do It Better | 0 |
| 110 | 110: Many Enemies | 0 |
| 111 | 111: Mild Treason | 0 |
| 112 | 112: To Boldly Rebel | 0 |
| 113 | 2-1: Threading Needles | 0 |
| 114 | 2-2: Through the Undercity | 0 |
| 115 | 2-3: The New Boss | 0 |
| 116 | 2-4: New Friends, Old Friends | 0 |
| 117 | 2-5: Reunited | 0 |
| 118 | 2-6: Meet the New Boss | 0 |
| 119 | 2-7: Negotiating Terms | 0 |
| 120 | 2-8: The Humans Yearn for the Mines | 0 |
| 121 | 2-9: The Universe's Malevolent Attention | 0 |
| 122 | 2-10: Boredom Under Fire | 0 |
| 123 | 2-11: An Explosive Entrance | 0 |
| 124 | 2-12: Cartoon Coyote Impressions | 0 |
| 125 | 2-13: What's A Few Threats Between Enemies? | 0 |
| 126 | 2-14: Battle Pair Benefits | 0 |
| 127 | 2-15: Your Love Is Like Bad Medicine | 0 |
| 128 | 2-16: Through the Ruins | 0 |
| 129 | 2-17: Well Baby I Hear Ambush A Callin' | 0 |
| 130 | 2-18: Thank the Picard | 0 |
| 131 | 2-19: Battle Pair Field Test | 0 |
| 132 | 2-20: Dangers in the Dark | 0 |
| 133 | 2-21: Killing Time | 0 |
| 134 | 2-22: Escape Attempt | 0 |
| 135 | 2-23: Another Prince Consort | 0 |
| 136 | 2-24: Scheming | 0 |
| 137 | 2-25: Taking A Captive | 0 |
| 138 | 2-26: The Cavalry | 0 |
| 139 | 2-27: Character Development | 0 |
| 140 | 2-28: Battlefield Mercy | 0 |
| 141 | 2-29: Catching Breath | 0 |
| 142 | 2-30: Preparations | 0 |
| 143 | 2-31: Desperate Times | 0 |
| 144 | 2-32: Desperate Measures | 0 |
| 145 | 2-33: Just Like the Simulations | 0 |
| 146 | 2-34: Furball | 0 |
| 147 | 2-35: Threats and Bluffs | 0 |
| 148 | 2-36: Buying Time | 0 |
| 149 | 2-37: Tunnel Rats | 0 |
| 150 | 2-38: Captive? | 0 |
| 151 | 2-39: The Terran Fox | 0 |
| 152 | 2-40: Negotiating | 0 |
| 153 | 2-41: Underworld Recruiting | 0 |
| 154 | 2-42: Breather | 0 |
| 155 | 2-43: A Little Help From My Friends | 0 |
| 156 | 2-44: Combat Difficulties | 0 |
| 157 | 2-45: Honorable Defeat, For Now | 0 |
| 158 | 2-46: Sons of Bitches | 0 |
| 159 | 2-47: Hurry Up and Wait | 0 |
| 160 | 2-48: Soft Reset | 0 |
| 161 | 2-49: Delays | 0 |
| 162 | 2-50: Experiments in IRL Platforming | 0 |
| 163 | 2-51: Slightly Unhinged Wildly Dangerous Terran Thinking | 0 |
| 164 | 2-52: Frustrating Captives | 0 |
| 165 | 2-53: Shantytown | 0 |
| 166 | 2-54: The Spider | 0 |
| 167 | 2-55: Delicious Bait | 0 |
| 168 | 2-56: The... Armory? | 0 |
| 169 | 2-57: Status Report | 0 |
| 170 | 2-58: Turncoat | 0 |
| 171 | 2-59: Setting Up | 0 |
| 172 | 2-60: Payoff | 0 |
| 173 | 2-61: Troop Disposition | 0 |
| 174 | 2-62: Jailbreak | 0 |
| 175 | 2-63: A Bucket of Bolts With Dramatic Flair | 0 |
| 176 | 2-64: Power Armor Heroics | 0 |
| 177 | 2-65: Honorable Overwhelming Force | 0 |
| 178 | 2-66: Overconfidence vs a Plasma Sword | 0 |
| 179 | 2-67: Intimidation Over Initiative | 0 |
| 180 | 2-68: Surrendering For the Glory of the Empress | 0 |
| 181 | 2-69: Beating A Very Brave Retreat | 0 |
| 182 | 2-70: Don't Call It A Retreat | 0 |
| 183 | 2-71: Pre-Ass Kicking Checklist | 0 |
| 184 | 2-72: Airborne Tank Battle | 0 |
| 185 | 2-73: Negotiation Via Rapid Massive Ordnance Delivery | 0 |
| 186 | 2-74: Preconceived Notions of Properly Achieving Victory | 0 |
| 187 | 2-75: The Best Laid Stupid and Potentially Deadly Plans | 0 |
| 188 | 2-76: Going On A Trip In A Makeshift Rocket Ship | 0 |
| 189 | 2-77: Victory or Death | 0 |
| 190 | 2-78: Aftermath | 0 |
| 191 | 2-79: Old Link, New Link | 0 |
| 192 | 2-80: Stupid Effing Plans That Tend to Work Out | 0 |
| 193 | 2-81: Shoving A Potential Nuke Where the Sun Don't Shine | 0 |
| 194 | 2-82: Non-Lethal Conversation Starters | 0 |
| 195 | 2-83: Bros Before Empresses | 0 |
| 196 | 2-84: A Boon | 0 |
| 197 | 2-85: Decompressing | 0 |
| 198 | 2-86: Keeping Up Human-Livisk Relations | 0 |
| 199 | 2-87: New Research Subjects | 0 |
| 200 | 2-88: A Second Battle Pair Has Hit the Livisk Ascendancy | 0 |
| 201 | 2-89: New Digs | 0 |
| 202 | 2-90: Wrapping Up | 0 |
| 203 | 3-1: Home Sweet Home | 0 |
| 204 | 3-2: Consort or Fall Guy? | 0 |
| 205 | 3-3: Harath | 0 |
| 206 | 3-4: First R&R, Then Cardio | 0 |
| 207 | 3-5: Sleep Interrupted | 0 |
| 208 | 3-6: Morning Sparring | 0 |
| 209 | 3-7: Strike First. Strike Hard. No Mercy | 0 |
| 210 | 3-8: Precocious Unholy Terrors | 0 |
| 211 | 3-9: Parenting, Conferences, and Mild Sedition | 0 |
| 212 | 3-10: Sweep the Legs | 0 |
| 213 | 3-11: Beware Clever Terrans | 0 |
| 214 | 3-12: REMF | 0 |
| 215 | 3-13: Underworld Machinations | 0 |
| 216 | 3-14: Bad Influences | 0 |
| 217 | 3-15: Fun Interrupted | 0 |
| 218 | 3-16: Media Matters | 0 |
| 219 | 3-17: This Is INN | 0 |
| 220 | 3-18: Terran Influencer | 0 |
| 221 | 3-19: Trauma Processing | 0 |
| 222 | 3-20: The Great Sparkling Blue Hunter | 0 |
| 223 | 3-21: Beach, Please | 0 |
| 224 | 3-22: Going On A Trip in a Boring Cargo Ship | 0 |
| 225 | 3-23: The Importance of Predictability in the Monarchy | 0 |
| 226 | 3-24: The Secret to a Good Bluff is Holding All the Cards | 0 |
| 227 | 3-25: Combat Yacht | 0 |
| 228 | 3-26: Demoralizing the Enemy Via Fancy Flying | 0 |
| 229 | 27: Sending a Message With a Bang | 0 |
| 230 | 28: Back on the Bridge | 0 |
| 231 | 3-29: Opening My Big Mouth and Tempting the Universe | 0 |
| 232 | 3-30: Grand Old Battle Axe | 0 |
| 233 | 3-31: Scheming | 0 |
| 234 | 3-32: Nobles, Bickering, and Annoying the AI | 0 |
| 235 | 3-33: Bippity Boppity Battlegroup | 0 |
| 236 | 3-34: Fancy Flying | 0 |
| 237 | 3-35: Fancy New Digs | 0 |
| 238 | 3-36: Post Exercise Paperwork | 0 |
| 239 | 3-37: Boredom | 0 |
| 240 | 3-38: Gifts | 0 |
| 241 | 3-39: Taking Command | 0 |
| 242 | 3-40: General-consort | 0 |
| 243 | 3-41: Monitoring Frequencies | 0 |
| 244 | 3-42: First Contact? | 0 |
| 245 | 3-43: Thinking Like A Terran. Reluctantly. | 0 |
| 246 | 3-44: This Ain't Bozeman | 0 |
| 247 | 3-45: Deescalation | 0 |
| 248 | 3-46: After Action | 0 |
| 249 | 3-47: The Science Team | 0 |
| 250 | 3-48: Lessons | 0 |
| 251 | 3-49: Expert Tutelage | 0 |
| 252 | 3-50: Confidence and Command Authority in a Pint-sized Package | — |
| 253 | 3-51: Plan of Semi-Attack | — |
| 254 | 3-52: Attack to Escape | — |
| 255 | 3-53: Just Like the Simulations | — |
| 256 | 3-54: A Sense of the Sublime in a Murderous Child's Smile | — |
| 257 | 3-55: Duplicitous Double Crossing Bastards | — |
| 258 | 3-56: The Ripley Gambit | — |
| 259 | 3-57: A Dishonorable Lack of Death | — |
| 260 | 3-58: Clean Up and Lessons | — |
| 261 | 3-59: Clean Up and Lessons | — |
| 262 | 3-59: Sending A Message | — |
| 263 | 3-60: Systems in Need of Fixing | — |
| 264 | 3-61: Back to the Carrier | — |