![LIVE [Psychological · Dystopian Game · Social Commentary]](/_next/image?url=https%3A%2F%2Fwww.royalroadcdn.com%2Fpublic%2Fcovers-large%2F102580-live-psychological-slow-burn-romance-social.jpg%3Ftime%3D1747452933&w=640&q=75)
by LuciaDeLaCal
In 2035, justice has become a spectacle, and Rebecca is the newest player in Live, the world's most infamous reality show. The rules are simple: win over the audience with your social media posts or face deadly battles in the arena, broadcast live for the world to see. Rebecca doesn’t know how to navigate this brutal mix of survival and performance. Then she meets Reese, a self-made pop icon whose charisma and cunning have made him a fan favorite. At first, he offers her an alliance. But as the show pushes them to their limits, their bond shifts into dangerous territory, caught between attraction, strategy, and betrayal. Now they face something neither expected: genuine, raw emotion, exposed before an audience hungry for degradation. In Live, where love is just another weapon, their connection might save them or break them beyond repair. --- This story starts quiet. It doesn’t stay that way.The more you read, the more violent, twisted, and unhinged it becomes.If you're under 18 or looking for comfort, don’t read this. --- What to Expect: • A character-driven psychological thriller • Slow-burn, emotionally intense romance • Morally gray leads and manipulation games • Surveillance, control, and emotional warfare • Less action mechanics, more internal conflict and power shifts A story about performance, punishment, and the dangerous desire to be seen.
| # | Title | Words |
|---|---|---|
| 0 | #Log_001 - Awakening | 0 |
| 1 | #Log_002 - Facility Orientation | 0 |
| 2 | #Log_003 - Initial Engagement | 0 |
| 3 | #Log_004 - Drugobrand | 0 |
| 4 | #Log_005 - Trending: Contestant 13 | 0 |
| 5 |
| #Log_006 - Follower Count |
| 0 |
| 6 | #Log_007 - The Premiere | 0 |
| 7 | #Log_008 - Privilege Requirement | 0 |
| 8 | #Log_009 - Nocturnal Anomalies | 0 |
| 9 | #ExtraLog_001 - Psychological Evaluation: Contestant 42 | 0 |
| 10 | #Log_010 - Training Initiation | 0 |
| 11 | #Log_011 - Viewers' Response | 0 |
| 12 | #Log_012 - Stage Two | 0 |
| 13 | #Log_013 - Behavior Anomaly | 0 |
| 14 | #Log_014 - Content Creation, Rights Pending | 0 |
| 15 | #Log_015 - Trending: #ThisIsBrave | 0 |
| 16 | #Log_016 - Warning: Unacceptable Behaviour | 0 |
| 17 | #Log_017 - Viewership Spike: Contestant 42 | 0 |
| 18 | #Log_018 - Technical Difficulties | 0 |
| 19 | #Log_019 - Emotional Tension Spike: Phase 1 | 0 |
| 20 | #Log_020 - Public Disapproval Rising | 0 |
| 21 | #Log_021 – Contestant Relocation: Ongoing | 0 |
| 22 | #ExtraLog_002 - Audience Sentiment Breakdown | 0 |
| 23 | #Log_022 – Contestant Relocation: Finalized | 0 |
| 24 | #Log_023 – Stage Three: First Elimination | 0 |
| 25 | #Log_024 – Warning: Persistent Nocturnal Anomalies | 0 |
| 26 | #Log_025 – Viewership Interest Peak: Live N°1 Trending | 0 |
| 27 | #Log_026 – Behavioral Irregularities Detected: Analysis Requested | 0 |
| 28 | #Log_027 – Threat Level Reduced: No Action Required | 0 |
| 29 | #Log_028 – Warning: Conduct Deviation | 0 |
| 30 | #Log_029 – Live Trending Record Broken | 0 |
| 31 | #Log_030 – Surveillance Increment Needed | 0 |
| 32 | #Log_031 – Cardiac Alert System Engaged | 0 |
| 33 | #Log_032 – Viewers’ Response Alteration | 0 |
| 34 | #Log_033 – Trending: #CatFight | 0 |
| 35 | #Log_034 – Threat Level Assessment: Moderate | 0 |
| 36 | #Log_035 – Behaviour Monitoring Activated: Action Needed | 0 |
| 37 | #Log_036 – Action Executed: Success | 0 |
| 38 | #Log_037 – Emotional Tension Spike: Phase 3 | 0 |
| 39 | #Log_038 – Action Path Confirmed: Awaiting Protocol | 0 |
| 40 | #Log_039 – Protocol Initiated | 0 |
| 41 | #Log_040 – Presumption of Plague: Ventilation System | 0 |
| 42 | #Log_041 – Cerevora | 0 |
| 43 | #Log_042 – Data Analysis: Market Target Evaluation | 0 |
| 44 | #Log_043 – Foul Language Detected | 0 |
| 45 | #Log_044 – Sensory Overload: Subject Unstable | 0 |
| 46 | #Log_045 – Trending: #LiveReactionChallenge | 0 |
| 47 | #Log_046 – Recycled Footage Circulation | 0 |
| 48 | #Log_047 – Generalized Emotional Imbalance | 0 |
| 49 | #Log_048 – Communication Severed | 0 |
| 50 | #Log_049 – Content Engagement: High-Value Segment | 0 |
| 51 | #Log_050 – Public Congratulations Authorized | 0 |
| 52 | #Log_051 – Cell Monitoring | 0 |
| 53 | #Log_052 – Battle No. 21 | 0 |
| 54 | #ExtraLog_003 - Fan Created Content | 0 |
| 55 | #Log_053 – Alliance Restructuring | 0 |
| 56 | #Log_054 – Device Malfunction: Unidentified Cause | 0 |
| 57 | #Log_055 – Double Elimination | 0 |
| 58 | #Log_056 – Special Episode | 0 |
| 59 | #Log_057 – Restoring Normalcy | 0 |
| 60 | #Log_058 – Unit Metrics Recalibrated | 0 |
| 61 | #Log_059 – Public Confession | 0 |
| 62 | #Log_060 – Audience Compliance Decline | 0 |
| 63 | #Log_061 – Targeting Patterns Detected | 0 |
| 64 | #Log_062 – Copyrights Pending | 0 |
| 65 | #Log_063 – Flagged Data: Meaning Inconclusive | 0 |
| 66 | #Log_064 – Trending: #Fake Or Legit | 0 |
| 67 | #Log_065 – Concealed Transmission | 0 |
| 68 | #Log_066 – Unusual Activity Detected | 0 |
| 69 | #Log_067 – Remaining Participants: 3 | 0 |
| 70 | #Log_068 – The Semifinale | 0 |
| 71 | #Log_069 – Broadcasting: In Session | 0 |
| 72 | #Log_070 – Grand Finale | 0 |
| 73 | #Log_071 – Contest Complete: Victor Acknowledged | 0 |
| 74 | #Log_072 – End of Transmission | 0 |
| 75 | Epilogue | 0 |